In the tradition of Creature of Havoc, FF42 doesn't tell you right away who you are or what it is you're doing. But going one step beyond, Black Vein Prophecy (great title, by the way) doesn't even give you your skill, stamina or luck rolls until part way through the book, and the rules are at the back...at first I thought gees, that increases the chances of accidentally seeing page 400 - a fear justified when I turned to page 400 while looking for the rules - but 400's just another paragraph here, so the authors were obviously thinking when they wrote this book.
Saturday, 29 November 2008
Posted by Dan at 20:39
Saturday, 22 November 2008
Master of Chaos is a gamebook of two halves in more ways than one. First of all, the synopsis on the back (evil guy amassing forces, has a stolen magical item, a group of good wizards to lazy to do anything themselves, hire averagely-skilled warrior to save the world) reads like a FF Madlibs creation.
Posted by Dan at 21:58
Thursday, 20 November 2008
So we're into the 40s now, and I'm sure we can't be too far from when the FF font changes. I've some fond memories of the books with the newer font, probably because they were the new ones at the time I first read them, though I'm not sure how many of them I have on hand this time around.
Posted by Dan at 20:19
Saturday, 15 November 2008
Some FF gamebooks just try to do too much in the limited, uncomplicated format set up way back in FF1, The Warlock of Firetop Mountain. The best gamebooks are the ones which perhaps not strictly stick to the formula, but at least know how much is too much to cram in.
Posted by Dan at 21:22
Saturday, 1 November 2008
It follows pretty much every vampire/Dracula cliche I can think of, but somehow Vault of the Vampire manages to rise above its familiar and obvious setting to be a FF classic. Hey, I didn't expect it either.
Posted by Dan at 21:57